![]() ![]() ![]() Note that installing a mod requires no parts, as you must first either buy, find or craft the mod. Then comes the Repair skill check DC to install the mod and the time it takes to do so. Each mod has a purchase price listed in Trade Units ( TUs) and Bottle Caps ( Caps) that can be used if your GM decides that you're at a place you can purchase the mod, along with a scarcity rating to determine how rarely the mod can be found out in the world. The easiest way to obtain weapon mods is to purchase them at a weapon shop or loot them off dead enemies, but the most common way is to craft them at a Weapon Crafting Table. Weapon modifications, aka mods, can be created and attached at a Weapon Crafting Table using the Craft and Repair skills respectively moreover, while weapon mods can be custom-built, they can sometimes be purchased at weapon shops or found as loot. ![]() Weapons in Fallout tend to be personal, sometimes kit-bashed affairs, with typically weaker weapons being modified using spare parts to produce a weapon in some ways superior to most stock weapons. ![]()
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